FILE TOO BUG TO FIT!
Ok, so I've been playing around with targeting systems using a modulous function on coordiantes based on positions of friends. Basically the outer shells act as a wall of shots for agressors, with the larger insides harvesting from veggies. Structure will change based on robage and mass, so eventually older bots will become the outer shell and the cycle continues, older bots overide commands of younger bots for a more focused group. Conspec genes fixed and no longer target eachother ocne caught in a action reaction event when caught in a cross fire by friends. The group acts in the most efficient way, when an enemy comes, a younger bot goes out and tries to hold them off and weaken them, each time it returns or another enemy comes near, an older veteran is sent out and so on until no more enemies aproach the swarm. Partly inspired by the Ant bot, I've added a new feature that gives some heirarchy based on kills, currently its not a group concious decision, but individuals will desire more kills as they age, and eventually leave the swarm through stage 55 and stage 5. They come back with more kills displayed they really made, sort of a lie to keep them from having to overkill. Conditions are F1, so far with no mutations, mutations should be ok, but will most likely not produce very many bots. I get about 1400 from 10 bots with no mutation except trhough sexual reproduction. About 360 bots can feed from 2-4 veggies without killing either population, those with more age eat more. Its still not a full new build, and it still uses a 360 eye system, makes it easier for communications. The swarm also develops the other stages within the swarm as a menas for protecting the food. The swarmers aer in the nearest to the veggies, the straglers taht join later are the predators, traps and stage 5 specials. Enjoy it.
I've decided not to post the code since it is a very large dnalen
*for when the Socially Aware league is finished