Bots and Simulations > Simulation Emporium

Ways to increase natural selection?

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Gantolandon:

--- Quote ---Attempting to create a stable, mature, multi-species evo-sim using hand-coded bots as a starting point is the very definition of intelligent design and creationism. It should not be surprising that it doesn't work. Complex eco-systems are the end result of long long long periods of evolution and co-evolution. It extremely difficult if not impossible to create something sophisticated and balanced like this out of thin air using authored organisms.
--- End quote ---

Well, I don't hope for creating a stable ecosystem with hand-coded bots. I just would like to know what can I do in case of massive dying out of the entire ecosystem. Or an interesting "species". It seems that in many cases, when an organism gains a lucky mutation, it begins to drive out its competition before it has any chance to react in any way. I don't know what to do in such cases.

EricL:
One thing you can do is create geographic isolation - pockets where diversity can evolve with minimal (but some) migration between them.  Do this by running larger fields, making your sim non-toroidal, using multiple teleporter-connected sims and/or or using shapes to create barriers to founders.   This lets species come into contact gradually and might perhaps allow them, once evolved, to evolve a means for long term co-existence instead of having every individual mixed in with every other.  Maybe.  A so-called weaker species might still defend a niche effectively against a "stronger" species, particularly if it has the strength of numbers on it's home turf.

ikke:
Issue is that every strain competes for the same niche. If there are different niches (food availability, rules) different strains evolve in the different niches without being able to outcompete each other. You may even see strains being able to cling onto life on the border caught between lad and water. ruling neither, but surviving in both

EricL:

--- Quote from: ikke ---Issue is that every strain competes for the same niche. If there are different niches (food availability, rules) different strains evolve in the different niches without being able to outcompete each other. You may even see strains being able to cling onto life on the border caught between lad and water. ruling neither, but surviving in both
--- End quote ---
Exactly.  When I say our sims are too small, too simple, etc. I mean that we don't have a rich enough environment to support lots of niches to facilitate this multi-specialist co-existence in proximity.  Adding additional environmental complexity to facilitate diversity of niches is one of the main thrusts I want to work on over the next year...

EricL:
FYI, I managed to get a couple of hours to rub together today and I implemented auto-species forking based on genetic distance for 2.43.1M.   I also implemented a Max Genetic Distance graph which shows you the maximum genetic distance between individuals in a species.

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