Bots and Simulations > Simulation Emporium
Ways to increase natural selection?
ikke:
--- Quote from: Peter ---It is somewhat annoying that they almost always just randomly write in their memory till they hit .repro.
--- End quote ---
Evolution is about probabilities of succes: out of all the possible combinations of BP that allow for reproduction how many include .repro? Empirical answer is that the proportion of .repro in the total space of possibilities is small
--- Quote from: EricL ---FYI, I will likely automate species forking in a coming version.
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Like the idea. Would it (ideally or eventually) include .myspecies or just the interface?
Peter:
--- Quote from: EricL ---FYI, I will likely automate species forking in a coming version.
--- End quote ---
Well, I like the idea, if I am not wrong this was on your list for quite some time. Is there a global timeline for when anything what you stated is on the list could be finished. I believe you're pretty much filled in with suggestions and bug-fixes.
Gantolandon:
--- Quote ---FYI, I will likely automate species forking in a coming version.
--- End quote ---
That would be a great idea.
--- Quote ---One common way is simply not to eat (or not to be very effective at eating) heterotrophs at all. There is no need for conspec recognition at all in a population of asexually reproducing herbivores. All that is necessary is autotroph recognition and even then, it need not be explicit. It could be as simple as just being a really really bad feeder when it comes to feeding upon others of similar genomes. You may try to shoot or tie feed off your offspring or parents, but because you are so ineffective at it (they have slime or shell or similar) at least when you try it against others of similar genomes, the only things you end up really feeding off of are dumb plants.
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Sounds good. It's just hard to do this, when the population begin to die out too fast. I tried divine interventions, but there were not much I could do. And the plants doesn't have any chance to evolve into something really useful, as they doesn't have to with their veggie state.
Perhaps it would help if there vere a command to turn off/on veggie state in the organism? It would require a gene to harness energy from the background. Having it as an option seems to reduce the plants' potential.
Peter:
--- Quote from: Gantolandon ---Sounds good. It's just hard to do this, when the population begin to die out too fast. I tried divine interventions, but there were not much I could do. And the plants doesn't have any chance to evolve into something really useful, as they doesn't have to with their veggie state.
Perhaps it would help if there vere a command to turn off/on veggie state in the organism? It would require a gene to harness energy from the background. Having it as an option seems to reduce the plants' potential.
--- End quote ---
Veggies if they tend to survive depending on your sim(if they are just inside the sim becouse a repop it won't), they tend to evolve ways to escape their attackers. In IM there where some good examples of that.
Edit:
Oh, jep my point. If they get the chance veggies evolve too. Evolution just stears them another way.
In some situations I could see some use from of repoping of heterotrophs.
How possible would it be to add another tab to DB where hetrotrophs can repop when they died out?
Anyway, if I recall there where some ideas to make the line between veggie/normal bots some blurrier. So veggies would be able to evolve into bots and the reverse. That came into multiple practical problems.
EricL:
--- Quote from: Gantolandon ---Sounds good. It's just hard to do this, when the population begin to die out too fast. I tried divine interventions, but there were not much I could do.
--- End quote ---
Attempting to create a stable, mature, multi-species evo-sim using hand-coded bots as a starting point is the very definition of intelligent design and creationism. It should not be surprising that it doesn't work. Complex eco-systems are the end result of long long long periods of evolution and co-evolution. It extremely difficult if not impossible to create something sophisticated and balanced like this out of thin air using authored organisms.
Evolving a balanced evo-sim takes lots of time. If you start with anything other than zero-bots, then the sim has to get simpler before it can get more complex. What I mean by that is that all that useless, hand-authored logic (useless in the eyes of selection) has to be evolved away before selection can really begin to evolve real complexity and diversity of species.
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