Bots and Simulations > Interesting behaviour bots

Communitus_Friendlius

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Gambit:
okay what kinda computer are all of you running?

it did help like EricL suggested to make the room larger but only for a bit. it locked up after 1000 offspring and about 4 seconds...

theres no time to see if its "more advantagous" because it just freezes.

Peksa:

--- Quote from: Gambit ---okay what kinda computer are all of you running?

it did help like EricL suggested to make the room larger but only for a bit. it locked up after 1000 offspring and about 4 seconds...

theres no time to see if its "more advantagous" because it just freezes.
--- End quote ---

I'm running with 2,4 GHz dual core. The sim's got 400-700 bots most of the time with quite evem spread on size 12 sim and some veggies too. It run's at 8-16 cycles per sec, depending on bot and veggie density and sometimes drops to 1 c/s when veggies start to reproduce conditionlessly.

The conditionlessly reproducing veggies die out pretty fast though. The sim is set so that veggies get no body at all for free. As the veggies are fed by the kilobodypoint, small veggies get so little energy that they don't live long enough to trigger the body creating genes and never get to reproduce.

Gambit:
my processor is only like 1.7 ghz and only 512 mb ram...

so its my computer...

Peksa:
Yeah. It's quite possible to run sims with smaller populations though. It just takes a while longer to get over the conditionless reproducing bits with slower computer.

EricL:
The memory more than anything.  Where there are tradeoffs to make, I use memory to improve perf.  This makes the working set of DB larger than you might expect.  If you start paging out your working set, than the drive starts to be in the loop on memory access operations and the program might as well really be frozen.

If you are running unecessary stuff like Word on the machine, even if it's minimized, try closing it.  Might help a little by freeing up a few meg and get you over the hump until the cancerous bots die...

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