Bots and Simulations > Interesting behaviour bots
Communitus_Friendlius
bacillus:
There's lots of ways, you have to mess around a bit to see which works best. Some methods include shooting with shootval set to 32000, or making huge amounts of slime/shell/poison/venom.
Remember, one huge bot popping is a tremendous waste of nrg for the species; it should be sutaining a minimum amount of nrg so it has enough time to transfer its body mass on to others. Consider using -6 .shoot instead of -1 .shoot so you can directly feed of body mass. It's also about 10 times faster (I think).
gymsum:
The only way to ensure the mutation does not affect the bots long term, is to produce many bots by the original copy. The more copies made of your original, the better its chances for genetic survival. I am not sure how destroying itself will produce a real evolutionary result many programmers seek in their design. Change your reproductive requirements using numties or something besides body, say robage; bodies take way longer to rebuild over time, so reproduction is slower, yielding possibly 3-5 offspring a generation. No matter what, if you allow mutations there will be mistakes, but you need to use either harsher environment settings, or something along the lines of population control. I have cancerous problems with every bot I ever test, but the environment usually kills the bot from costs and over production without finding more energy to harvest.
As programmers we must utilize everything at our advantage, and that is DB. Mutations are meant to improve and specify your species to see how worthy the genetic code actually is, there will be many failures, so run with large populations, like 80 for large bots, and say 30 for smaller bots (dna len, not mass or radius). There's no need to cause a bot to become sucidal, this prevents many specific cospicuous relations, such as legumes.
Numsgil:
legumes?
Gambit:
well they are supposed to self limit thier population
but I see what your saying about how they cant evolve.
but the mutation locks up my computer after only 20 cycles.
I'll try using the environment...
though I did find one use after saving the mutations DNA and patching some holes.... nighty night bascilla
ROFL
Peksa:
Often the conditionlessly reproducing bots kill themselves pretty quickly, you just have to wait a while. Other option is that it's simply more advantageous to be very small and have a large number of offspring and the bots with "nasty mutational disease" will take over the sim.
After seeing the latter happen in so many sims, in my more recent sims I've used bots that has no conditions for reproing in the first place. I'm hoping that if the enviroment calls for it some conditions will evolve on their on. Also it allows nice big stable populations to avoid problems with mutations in asexual populations (muller's rachet).
But actually conditionless reproing isn't conditionless. A bot with under 2 body can't reproduce, so bot's can't actually reproduce to death, it's the costs that get the small ones.
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