Code center > Suggestions

disable different shot types

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rsucoop:

--- Quote from: Testlund ---If you want a fixed behavior for certain bots then disabling mutations would be enough I think, like veggies that are just there to be fodder for other bots.  Personally I don't see a need for a disabling shot feature, but others might like the idea.
--- End quote ---

Except now bots can rape other bots, and a pred bot could cross with a veg. The child may be a veg with shooting genes... Since reproduction is no longer as simple as cell division, mutations may not be prevented if sexual reproductive genes are introduced early on in a Sim. Disapling cerrtain commands may be a good idea, such as virus production.

The_Duck:
What about an evosim where heterotrophs and autotrophs co-evolve? Autotrophs by definition make their own energy instead of getting it from food; there should at least be an option to disable shooting autotrophs, which will clearly destroy the balance of a coevolution sim.

Peksa:
One option would be to modify scripts to be (optionally) species spesific.

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