Code center > Bugs and fixes

2.36 bugs

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PurpleYouko:

--- Quote ---Feeding veggies is seriously messed up - in my sims they don't get any energy at all!!!
--- End quote ---

Yup I just noticed that too.

I think we need to get all these bugs ironed out and re-released before we worry about 3.0.

Numsgil:

--- Quote ---I think we need to get all these bugs ironed out and re-released before we worry about 3.0.
--- End quote ---
Yeah, there are so many changes made that some major bugs popped up.  I'll go through and check everything.

Old Henk:
I have a bug concerning eyes and turning.
'Bottus' doesn't turn, even when it's eye9 or eye1 return positive values...  :blink:

edit: 'wolf' had the same problem. is it because of the type of turning genes I use?
Wolf

AZPaul:
Just tried 2.36. I lifted a working sim from 2.35 and ran it in 2.36.  Major differences noted.

1. Eye values seem to be constrained. Bots do not "see" as far ahead as in 2.35 nor as wide. Major differences noted in bot's ability to see then maneuver to a distant veggie.

2. Eye values change more dramatically.  In testing 2 bots approaching a veggie the first eye values in eye5 were 28 and 22 respectively. No turning was involved. This was a straight shot test.  I also noted in each case that eye5 value jumped dramatically from 33 and 38 to 55 and 60 in one cycle. 2.35 seems to be different in the inverse distance formula used for eye values.

3. At eye5 = 77 bot is still more than 1 cell length from the veggie. At value 55 the bot is about 2 cell lengths from target.

I had a major problem with veggies getting killed. The bots are trained to not kill veggies. I went into the Sim Parameters & Options menus and found the following:

4. In Costs screen, Energy Exchange - Fixed and Proportional both at 200. The sim I lifted from 2.35 did not have these values. Value arrows (up and down) on either option only changes value in Proportional window. Once set using keyboard and restart sim, values reverted to 200.

5. In Recording - Autosave - Value arrows on Whole Sim change Best Bot time.
                                          Value arrows on Best Bot change Whole Sim time.

6. Veggies receiving no energy. A_Minimalis losing about 1 point every 2-3 cycles. A_Minimalis_flotus loses 1 point about every 100 cycles.

7. With all eye values at 79, bots shots trail off to the left missing the target. Eye5 orientation appears to be off.

I cannot speak to the more advanced functions yet. Seems the most basic functions are significantly different between the two versions.

Off the wall juxtaposition: As a person of average heigth stand up and imagine a circle with a diameter equal to your heigth. Imagine this is Earth. Now take one finger and inscribe the circumference of Earth's surface. With the flat underside of your finger inscribing the surface the topside, one finger width from the surface, is the altitude the ISS and the shuttle fly. "Outter space" it ain't. But it is the first step.

-P

Old Henk:
Another -small- bug. In the recording option screen, there is an option to set the interfal at which topbots and/or the whole simulation is saved. However, when I increment the 'whole simulation', 'top bots' gets incremented, and visa versa.

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