Code center > Bugs and fixes
2.36 bugs
Numsgil:
PAUL, you weren't supposed to notice the changes to eyes!
Problem is that to save speed I never calculate distance. I just leave it as distance ^2.
The old functions all had number / dis. I had to jury rig some piecemeal functions that are almost the same. That's where all the weird jumps and stuff you're noticing come from.
If anyone knows a better way, please tell me!
shvarz:
Noticed a very weird bug: I was running a sim on a very large field (6?) and at some point I noticed that in some empty areas (no bots at all) shots appeared out of nowhere. First they were just here and there, but then I noticed some cases where it looked like a bot was continously shooting with HUGE number of particles coming out of empty space.
My guess is that something in the code moves the shots away from the bot that is doing the shooting.
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