World setup - by that I meen, to setup a simulation and break it into sectors.
Like: braking 1 big square into (let say) 9 small ones.
We have a sim, we have a total of reasources used by sim...
Couldn't ve make terrains with it, simply setting values for each sector.
That way we have different enviroments for different types of bots. But limiting reasources only to sectors is not enough.
For example: If we have two totaly different sectors and we have bots live in one but not the other, how could a bot survive, if bot accidently moves to other sector? It couldn't survive. At least not for long...
But, if we set enviroments to turn from one to other at edges, than bots could have a chanse and time to evolve to live in a different enviroment.
My vision is to have 1 sim devided to 9 sectors, each having totaly different enviroment.
The enviroments are turning from one to another at edges.
At the center sector (enviroment, teritory, square... whatever), we have bots and vegs. Could they evolve and spread to a different enviroment?
(Idea came after chating with Zelos)