Author Topic: The shape pit of death  (Read 3414 times)

Offline EricL

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The shape pit of death
« on: December 21, 2007, 02:47:09 PM »
Shapes can be more than simple walls that keep bots out of their insides.  Now that we have the infrastructure for bots to see shapes and find out things about them (via refvars) we can use the shape paradym to add environmental complexity.  For example, we can have shapes that do the following things:

Hill shapes.  The repulsion force is small at the edges, but becomes progressivly stronger towards the center.
Pit shapes.  The repulsion force works in reverse of hill shapes.
Nrg sources.  Bots on the shape get free nrg.  Could scale this as a function of distance from shape center.
Cost Free Zones / Cost multiplier zones.  Bots on the shape expereince no costs or dramatically increased costs.
Shapes where ties don't work.
Shapes where shots don't work.
Shapes where nrg shots are everlasting.
Shapes where eyes or poison or venom or viruses don't work.

The possibilities are endless.

Of course, shapes can reside on top of other shapes, so one can imagine combining these things - a hill with a smaller nrg source on the top, high cost shapes in which where nrg shots last forever.  The nrg shot remains of corpses bouncing around inside may justify venturing into the higher cost zone and so on.

I'm thinking the first one I will do is the shape "pit of death".  Think of it as a hole in the field into which bots can fall to their death.  Bots die instantly if they cross the shape edge.   .refkills will get updated, allowing bots to detect these pit of death shapes and avoid them.
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Offline Peter

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The shape pit of death
« Reply #1 on: December 21, 2007, 03:01:50 PM »
Nice  .
« Last Edit: December 21, 2007, 03:03:42 PM by Peter »
Oh my god, who the hell cares.

Offline shvarz

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The shape pit of death
« Reply #2 on: December 21, 2007, 04:07:21 PM »
Wow, we can do this now?!
How!?!?!
"Never underestimate the power of stupid things in big numbers" - Serious Sam

Offline EricL

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The shape pit of death
« Reply #3 on: December 21, 2007, 07:41:58 PM »
Quote from: shvarz
Wow, we can do this now?!
How!?!?!
Not yet, but soon.  All the hard work is already done.  I take it you like the idea...  
Many beers....

Offline Testlund

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The shape pit of death
« Reply #4 on: December 22, 2007, 07:26:07 AM »
I think it depends on what you think the shapes are. I see them as pieces of mud drifting through the sim, and if they were hit by energy shots for instance, they could absorb them and the shots would sit frozen inside them. Then a bot could come and dig into one of them and absorb those shots, or maybe they could be released when a bot shoots at them with a certain shot type.
The shapes could also contain energy from the start but the bots would need to evolve special ways to feed off them.  
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Offline JossiRossi

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The shape pit of death
« Reply #5 on: December 22, 2007, 01:14:42 PM »
Would all of this also include an improved way to place and create shapes?

Offline EricL

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The shape pit of death
« Reply #6 on: December 22, 2007, 01:35:24 PM »
Quote from: JossiRossi
Would all of this also include an improved way to place and create shapes?
Yea, that's on my list.  Kinda hooky today I know.
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