Shrinking violet is anoying damn slippery !
When I started working on Tiefighters I had shrinking violet in mind, but the tie angles on multibots got messed up when trying to tie, so had to use reproduction to spawn 2 bots and make 3 ties at the same time, one to prevent the tie prom breaking, and 2 to moake the alge feed you all the energy.
But appart from the thick slimelayer keeping ties off, the repro thing was just way too slow to hit shrinking violet. (Still looks cool when it works though, like a deathstar beam or something)
Could be fun to try to make an alge, they seem like they would be overpowered, but the veggy cap can be realy inhibitting. If you make a combat veggy it just risks loosing a bot leaving SV a chance to reproduce and fill the slot. I might try toying with the idea of attacking anything that flees from us and flee from anything that attacks us, maybe test ways to reconize dangerous bots, or something like that, seems to work well in nature.
Had an algy virus at one point that simply set it's own aim to enemy's aim and used same dx value and some extra to up... would make it chace anything that flees and flee from anything that attacks. But it was more effective to just go one way in that specific case.
Either way I think maybe a system like that could be effective to test oponents to see if we're prey or predator.
Obvisouly that system can be exploited, anyone else see that video with the chubby white guy who crawls up to some lions with a toilet roll as his only weapon ? The lion just doesn't know what to do... he looks wierd and acts wierd... not scared... not agressive... just wierd and relaxed... and he has a toilet roll... if it was human it would still be confused !