Bots and Simulations > Internet Mode Commentary

The State of the Simulation

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EricL:
Seasnake 1.2 and Spinner 1.3 continue to duke it out as they have for days.  Seasnake owns one of my sims, Spinner the other.  Neither seems to be able to teleport enough soliders into the other sim to take it over.    I've seen populations of the minority bot reach 50 or so in either sim before being beaten back by the owner.  Duplo remains a periodic entry, long surviving in Shvarz's periodicly connected sim.  It seems to be suited to whatever the conditions there are, appearing in other sims rarely and not long surviving there but able to defend it's own territory effectively.

Other bots show up in small numbers occasionally but those sims don't stay long and those bots have been unable to colinize any of the permanent IM sims.

shvarz:
Eric, I'm getting strange Alga Minimalis from you - some of them have a huge single gene and others have no DNA at all. Weird.
Duplo is doing quite well in my sim, the "follow the leader" behavior that I described elsewhere is still present. But it figures that it does not survive in other sims - it's adapted to conditions with no costs other than body upkeep and movement.

EricL:

--- Quote from: shvarz ---Eric, I'm getting strange Alga Minimalis from you - some of them have a huge single gene and others have no DNA at all. Weird.
--- End quote ---

That big single gene is the Seasnake 1.2 genome.  Your getting Seasnake infected veggies as well as ones that have been infected, subsequently mutated chanign their dna length and then committed suicide (by deleting their single gene).

Trooper5445:
That seasnake is evil. Brought my sim (and soon my computer) to its knees. Anyhow can we get an update. I sent the latest build of my L_Sesillia on it and last I checked it had a small stable community but it might have been eliminated since then.

EricL:
EricL2 continues to be ruled by Spinner V1.3.  The snake makes occasional inroads, but Spinner beats it back.

EricL where the snake resides has been up and down the past few days as I work on a really nasty bug having to do with locked arrays and a bug in VB where if you exit or goto out of a With block, the variable or array or whatever referrred to in the With statement remains locked and cannot be redimensioned.  A real royal pain this one is as I work to make the rob array dynamic and thus remove the 10k bot limit in sims (as well as shrink the working set considerably for smaller sims).  Think I have it now though.  2.43.1k out tomorrow hopefully.

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