Bots and Simulations > Internet Mode Commentary

The State of the Simulation

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Numsgil:
I remember that bug.  Ugh.

Trooper5445:
Ah the simulation is interesting. Bloody seasnake. Who created that monstrosity? Anyhow my bot is doing rather well. About as well as spinner. Of course every time L_Sesillia gets ready to increase in pop the snake kills too many of my bots. Oh well its an existence.

How does it look? All I have is a population graph to guess at. I'm going to switch L_Sesilli to Purple as well for easier recognition.

EricL:
Seasnake 1.2 finally managed to colonize EricL2 and wipe out Spinner 1.3.  Not bad for a multibot...

Respect the snake.

shvarz:
Ever since I got those weird "Alga Minimalis infected with Seasnake genome" veggies, I had only them. They did not necessarily wipe out the rest of the bots, but they just outcompeted for energy my original "alga shellular" and "Duplo" died out because it was adapted to eating "Alga shellular".  These weird veggies are mutating like crazy, which might suggest that either a) they don't need most of the functions in their genome for survival or B) they are adapting to the new environment. They also learned to extract energy from nowhere grew to huge numbers in my sim, but after Eric fixed the waste bug, they are back at ~600 individuals.

Stuff keeps coming in from other people, but nothing survives for long.

shvarz:
I was looking at the "infected Alga minimalis" and noticed a specific phenotype - they group into twos, come on top of one another and stay that way turning around and around, constantly shooting stuff at each other (I think it's waste). See attached picture.  

I am curious - is this a normal behavior for veggies infected with Seasnake DNA?  Or did it develop specifically in my sim?  Anyone else see this happening?

BTW, Nanite Detonators seem to be doing OK in my sim, they are not growing fast, but at least they are not dying...  They are managing to get by...

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