The funny thing with zerobot sims is that something that happens every 10000 cycles is frequent. Life is just really slow paced for them, and then as time goes on, and the bots get acted on by natural selection, a race condition happens and bots learn to do stuff on a smaller and smaller time scale. Really quite interesting.
Well, in repro it often happens a bot wants to repro every cycle and a shorter time-scale doesn't exist in DB.
In a zerobot sim I had 2 species, one specie is trying to reproduce every cycle, the other one are mainly zerobots still left from the beginning and have little offspring by possible some random sysvar writing. Atleast they do no reproducing for some 10000 of cycles.
Becouse the veggie(shephard like you all call it)bleednrg is sending nrg around the sim the bigger bots from the begining(32000body)are still surviving becouse they catch a lot, the repro every cycle survive becouse there isn't a age-cost for the first 1000cycles and one lucky shot of nrg on a bot, is taking care for a next generation bots.
Oh, and that brings me to a point, I managed to crash te sim by setting an extra zero into the veggie-energy, having 200000 energy. Could there be some limit on them to from stopping them from crashing.