I second that(yes, both points)
Most mutations in nature are random, (atleast the ones the creature doesn't want it to have)
There are some kind of bacteria that mutate themself on some places in the dna if they can't survive in the current enviroment. But the bacteria that can do that are rare and do it seldom becouse it will probably kill them.
There are always exeptions on a rule. But the way darwinbots does it is pretty nature-true.
And no, it is correct darwinbots isn't as in real live.
And that is becouse we don't exactly know how it works in real life, atleast it is complicated enough. We know something but not everything about dna.
Well there has been though of this point yes, just search for chromosomes or sexual reproduction.
Why there hasn't been something inplented.
One of the following
They haven't found a right way to inplement it.
Maybe they decided it is good enough right it is now.
Would have too much work/too hard to do.
Maybe it isn't going to be in the VB-version 2.xx, but in the C# version 3.xx
I don't know, could be any reason.
Are you saying that mutations aren't random in nature, that some dna can't get mutated? Have you tried running an evosim with zerobots?
You aren't really reacting on me but...
Well I have run some zerosims, I never really founded anything special inside it.
What are your foundings with zerosims.