Isn't there any workaround?
cond
*.eye5 50 >
*.numties 0 =
start
1 .tie store
1 .tienum store
stop
cond
*.tienum 1 =
start
*.eye4 *.eye6 sub .aimsx store
stop
Does general desame, folowes the bot that is right bofore it. Could go wrong if there is going a bot between the two(itself and the bot the tie is connected), but this works in most cases. There is posibly a better way but I don't of any.
And you did a good job of finding the problem, kudos to you. Well done, could explain some of the problems I had when using it, in my first attempt to make a multi-bot altrough most promblems had to do with the phycics there I gues, complete flying of bots around the screen then.
The second time I tried to make a multibot, from another setup , The bot is sudenly working, altrough very(very,very,very) basic. So it is still possible to create a multibot.
This could possibly solve problems of some of the multibots.