Author Topic: costs  (Read 3377 times)

Offline shvarz

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costs
« on: September 19, 2007, 04:22:10 PM »
My sim was growing out of control, so I started jacking  up the costs for everything. Interestingly, sim was loosing energy at the same rate (very slowly) no matter what the costs were. So I set them all up at 10,000 and still the total loss of energy in the sim was ~60 per turn.  Strange.  Check it out.  Especially take a look at huge veggies on the right side - they have massive bodies, but even though they should be charged 10,000 per body per turn, they are not loosing energy.
"Never underestimate the power of stupid things in big numbers" - Serious Sam

Offline EricL

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« Reply #1 on: September 19, 2007, 04:28:58 PM »
I can't download the zip.  It appears corrupt.

Make sure the cost multiplier is non-zero if you arn't using dynamic costs...
Many beers....

Offline shvarz

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costs
« Reply #2 on: September 19, 2007, 05:13:13 PM »
It's actually a rar file, renamed to zip because the board does not allow uploading rar.

I'll take a look at the multiplier.

Yes, the multiplier got set to 0 somehow.  Thanks!
« Last Edit: September 19, 2007, 05:15:18 PM by shvarz »
"Never underestimate the power of stupid things in big numbers" - Serious Sam

Offline EricL

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costs
« Reply #3 on: September 19, 2007, 06:27:52 PM »
I'll change the code so it automatically gets set to 1 when not using dynamic costs...
Many beers....

Offline Numsgil

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costs
« Reply #4 on: September 20, 2007, 12:48:48 AM »
Quote from: EricL
I'll change the code so it automatically gets set to 1 when not using dynamic costs...

... and the multiplier is 0, right?  I don't want my cost multiplier getting set to 1 if I set it to 2.

Offline EricL

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« Reply #5 on: September 20, 2007, 12:59:57 AM »
I know.  You'll be able to adjust it.  I'll just default it to 1 when you switch off dynamic costs.  You can change it from there and it will stick.
Many beers....