Heh, I agree that it's not an "evolutionary" game. It's about as creationist as you can get (which is ironic because that's not the way it's marketed). But if you were paying attention you should have realized that a while ago. Actual alife games, or games like it (eg: SimEarth, or the terrible SimLife) don't tend to do well financially. This is definitely a game that needs to do well financially. They have to sell like 8 million copies to break even with production costs. So I don't fault them that way.
It would be totally bad ass if it were more of a sandbox game, where you design your critter and let it loose on the world to fight against other critters in something more like SimEarth. Build an ecosystem up, designing critters and plants, and let it run and watch. Of course, that would appeal to probably everyone on this forum plus a few people who like building creatures for the hell of it, and that'd be it. They'd sell maybe a hundred thousand copies and EA would go bankrupt
On the actual game itself, I give it a 9/10. There's a lot of interesting material in it, and it's fun to play for many hours. Which is more than I can say for most games. And it's really, really, different from anything else around right now. It represents a huge risk on EA's part, and since EA is usually peddling another Madden 0X game or sims expansion, it's nice to get something out of left field. But in the end it feels sort of hollow since that depth just isn't there. I really just want to design creatures, put them on a planet, play with raising and lowering terrain, and maybe play with weather effects. Just like SimEarth, but newer The space stage kind of approaches that but the depth just isn't there. Plus my ancient PC chokes on the space stage (loading planets takes like 20 seconds).
It feels like they built all the editors and were like "crap, we can't sell just this, there needs to be a game too". "The Movies" game from Lionhead had this problem too. I think it's a mistake. Build and market content creation games as toys instead of games, and I think the user base is there. Playing with the creature creator is a lot of fun. Building editors too (not so much the vehicle editors, IMO). Things like Spore work as a toy more than they do as a game, but no one wants to try making an electronic toy. So you get 5 games that are reasonably fun to play but lacking depth, and a creature creator that is really, really cool.
Now if they made something like the Sims, but using spore creatures, they'd probably suffocate on all the money they'd make