I can't do anything like that.
eyen my evosims dont work they have no motivation to evolve.
there is no predetor.
they sit there.
if they dont move they dont lose energy.
if they dont move they dont make waste.
they have no reason to move anyway
Well you could either evolve them as veggies in a gravity sim moving toward light, or the method I started to use:
Place bots that only have shooting and aiming genes(use inefficient genes), do not mutate and are limited in number(due to totalbots conditioned repro or making them veggies etc) on the field, turn either brownian motion sufficiently high or turn planet eater on (beware of black holes you have to turn maximum velocity and collision elasticity to sufficient values).
If you do this they will learn to flee from shooting.( alternatively use a bot shooting a killervirus)
The other way would be start your evolving bots with a shooting gene so the have a reason to approach other bots( reduce shoot costs to zero or negative at the beginning, so its not removed by evolution)
Also as first step you always need a replicator and if you start with a zerobot this will take a long time and needs higher mutation rates then later evolution(if you want to do it in a sufficient small time) so turn down your mutation rates after replication occured.(atleast point mutation)