I'm running an evosim currently at 1,4 million cycles and I'm wondering how the increase of friction would affect it.
Originally it had a really simple bot capable of hunting and reproducing only and Cirgumgirans with the shoot gene removed as a veg (Circumveggie). Now it has walls and areas made with shapes and both have somewhat evolved to live with them.
The problem is that cirgumveggie moves allways at maxvel and the bots have hard time catching them. So now I'm wondering will slowly increasing friction slow veggies and bots, or just bots. It's clearly an advantage to run at maximum speed so that no one can outrun you, but would the bots' decreasing "will" to move also slow down the veggies, making them slightly more potential prey for bots?
When worded like that, it seems unprobable, at least without really radical increase in movement costs or friction. Plus it would probably affect bots more than veggies. However, as it is, bots' evolution is more dependant on change of who gets close enough to shoot than invidual bot's ability to chase veggies.
I allready have extremely small friction applied.
As a sidenote, what are the the friction coefficients in preset friction levels? (Metal, teflon, sandpaper)