Code center > Specialization, Metabolism, Digestions and Env Grid

Darwinbots enzyme system

<< < (8/20) > >>

Numsgil:
How you would have anaerobic and aerobic in the same sim:

Imagine two worlds connected through a single small apeture.  This would be a non-toroidal sim with a wall running down the middle with only a single break in it.

Imagine this break is at the point where oxygen solubility is at the lowest in both worlds (this would be semideep water if you follow the oceanic model).

One world could exist as oxygen based, the other as anearobic.  At the threshold between the two organisms might learn to feed on the odd mixture of the two worlds.

Then the question becomes: will life forms at the threshold compensate for the power of diffusion?  Will the O2 world eventually poison the anearobic one?

Ooo, this is exciting!

Numsgil:
I suppose some kind of 'allergy' system could be implemented in the enzyme engine.  It's really not technically infeasible.

Many anearobic processes are kind of 'allergic' to oxygen.  I'm not sure really.

I guess we could have something like:

X+Y - Z -> A
where - Z is the allrgen.

The most basic consequence is that it makes the reaction not work.  If we want more advanced consequences we'd have to work it out.

PurpleYouko:

--- Quote ---Ooo, this is exciting!
--- End quote ---

Oh yes!

It is rather isn't it old boy?

Another place where both exist is in everybodies fish tank (if it is a little sick anyway).

Way down there in the gravel where little Nitrobacter chugs away on that Ammonia, tirelessly making Nitrites. Sometimes he gets a little clogged up and can't find enough Oxygen for the redox reaction so he starts to go the other way and makes stinky sulfides instead.

Ever noticed on a beach if you dig down you often get a smelly layer of grey or even black sand? That is the work of our little Nitrobacter and his pal Nitrosomonas when they run out of Oxygen.

You already added a "sediment depth" function so all we have to do is to dramatically reduce the diffusion rate below the sediment floor.

I like your idea too  B)

 :D  PY  :D

Numsgil:
We need a realli advanced tool for editing the environment grid.

It would need to have ways of quickly editing the whole field, setting up gradients that follow a f(x) type function, setting up sinks and sources, etc.

Something between a simple paint program and something like a RTS map editor.  More complex scripting abilities would tie into this.

Daunting.  Look for it after 3.0  :P

Numsgil:
If we want organisms to be able to perform anearobic reactions underneath soil we need a way to get them under the soil.  I'm still not sure how things like sand and limestone (and walls, which I guess are like bedrock) would work.  Alot of ideas, just no idea how to implement them.

Like what is the carrying capacity of a single env grid square?  If you have lots of heavy stuff on top does gravity increase the carrying capacity as it squishes stuff together?  Speaking of gravity, how does it affect diffusion?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version