General > Biology

God doesn't play dice

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Botsareus:

--- Quote ---If you want to keep accelerating at a constant value, you can program it in the DNA.
--- End quote ---

That gives the robots too mutch power in my opinion. (yes I am saying in the current virsion of DB the robots are too powerfull)

We can still have robots change there speed in my system , it will only happen gradualy. (about the gradual part , the program does it for them, is better) for more detail refure to: http://s9.invisionfree.com/DarwinBots_Foru...ndpost&p=283317

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Adding Sin , Cos , and Atn will be a great idea for DarwinBots. I can see many uses of it when bots learn how to map stuff. And for multi-bots it will be usefull too.
Bots will shape themselfs a sertain way , swim , etc.

***

I think under my system of Acceleration there should not be 4 points of movment but set angle and forget it. That keeps the robots from doing extra work just to move a sertain way.

On the flip side, Shvartz system is a good one two , having both available to the robot is a great idea. Under shvartz rules , .up .dx .dn .sx is still used.

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Or If you feel like the russians are taking over , you can forget about this thread and keep the current system.

PurpleYouko:
No acceleration in DB?  :blink:

How can you say that?

Why not try an experiment?

Make a bot that stores 2 into .up on each cycle.

Then add a gene that sets a new random direction when and only when *.vel > 30

If you are right then the robot will carry on moving at speed 2 for ever and will never change direction.

If Num and I are right then it will change direction frequently.

Here is a test-bot to prove the point. [hint]It changes direction a lot![/hint]

 :D  PY  :D

Botsareus:
Thx Py it works.

 more ideas remain

idea: pusherbots+shvartz system

idea: robots can have sin , cos , atn (for multipule reasons)

Botsareus:
Who likes the other two ideas?

Who does not like the other  two ideas?

Why? Why Not?

Numsgil:
I was all for sin and cos way back when, but their usefulness was debated.  (Check out the thread from 2 months ago.)

I actually like the way the current movement system works.  If you like, we could have two commands to set 'engine' angle and then fire along that direction.

I'll look into a way to remove momentum.  I'm interested what kinds of bots would live in such a system.

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