General > Biology
God doesn't play dice
Botsareus:
--- Quote ---If you want to keep accelerating at a constant value, you can program it in the DNA.
--- End quote ---
That gives the robots too mutch power in my opinion. (yes I am saying in the current virsion of DB the robots are too powerfull)
We can still have robots change there speed in my system , it will only happen gradualy. (about the gradual part , the program does it for them, is better) for more detail refure to: http://s9.invisionfree.com/DarwinBots_Foru...ndpost&p=283317
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Adding Sin , Cos , and Atn will be a great idea for DarwinBots. I can see many uses of it when bots learn how to map stuff. And for multi-bots it will be usefull too.
Bots will shape themselfs a sertain way , swim , etc.
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I think under my system of Acceleration there should not be 4 points of movment but set angle and forget it. That keeps the robots from doing extra work just to move a sertain way.
On the flip side, Shvartz system is a good one two , having both available to the robot is a great idea. Under shvartz rules , .up .dx .dn .sx is still used.
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Or If you feel like the russians are taking over , you can forget about this thread and keep the current system.
PurpleYouko:
No acceleration in DB? :blink:
How can you say that?
Why not try an experiment?
Make a bot that stores 2 into .up on each cycle.
Then add a gene that sets a new random direction when and only when *.vel > 30
If you are right then the robot will carry on moving at speed 2 for ever and will never change direction.
If Num and I are right then it will change direction frequently.
Here is a test-bot to prove the point. [hint]It changes direction a lot![/hint]
:D PY :D
Botsareus:
Thx Py it works.
more ideas remain
idea: pusherbots+shvartz system
idea: robots can have sin , cos , atn (for multipule reasons)
Botsareus:
Who likes the other two ideas?
Who does not like the other two ideas?
Why? Why Not?
Numsgil:
I was all for sin and cos way back when, but their usefulness was debated. (Check out the thread from 2 months ago.)
I actually like the way the current movement system works. If you like, we could have two commands to set 'engine' angle and then fire along that direction.
I'll look into a way to remove momentum. I'm interested what kinds of bots would live in such a system.
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