cond
*.tienum
-5
!=
*.shup
0
!=
*40
29
>
start
mult
mult
11
dec
stop
cond
*.out1
4
!=
*.nrg
0
%=
start
div
add
div
div
add
div
add
inc
stop
cond
start
stop
cond
*.refdx
0
>
start
23
701
sub
dec
18
inc
div
18
.aimdx
store
store
.shdx
store
store
.shdx
store
store
stop
cond
*.tielen
0
!=
*.shootval
0
!=
*.tie
0
>
start
15
sub
dec
mult
stop
cond
*.tieang
0
!=
start
sub
mult
stop
cond
*.eye2
0
>
*.eye2
0
>
*.eye2
-6
>
start
15
stop
cond
start
.aimsx
store
stop
cond
start
6
stop
cond
start
6
stop
cond
*.in2
-3
!=
*.hitdn
7
>
start
store
dec
sub
inc
6
sub
inc
inc
sub
inc
inc
rnd
sub
inc
store
store
6
6
store
inc
store
5
rnd
rnd
6
div
sub
-1
sub
mult
inc
dec
mult
inc
dec
mult
store
stop
cond
*.in2
-3
!=
*.hitdn
7
>
start
store
dec
sub
inc
6
sub
inc
inc
sub
inc
inc
rnd
sub
inc
store
store
6
6
store
inc
store
5
rnd
rnd
6
div
sub
-1
sub
mult
inc
dec
mult
inc
dec
mult
store
stop
cond
*40
-4
!=
*.tienum
0
<
*.shup
4
>
start
6
stop
cond
*.refsx
0
!=
*.refsx
0
!=
*.hitdn
0
!=
start
store
stop
cond
*.refsx
0
!=
*.refsx
0
!=
*.hitdn
4
!=
start
store
stop
cond
*.up
0
!=
start
.tieloc
store
1
store
-1
stop
cond
start
-1
.shoot
store
sub
stop
cond
*.sun
5
!=
start
stop
cond
start
div
stop
cond
start
rnd
rnd
rnd
rnd
rnd
rnd
stop
cond
start
5
.up
store
5
5
inc
1
stop
cond
start
inc
sub
stop
cond
*.eye1
14
!%=
*.nrg
29692
>
start
485
.aimdx
store
40
.repro
store
stop
cond
*.vel
5
<
*.eye8
5
<
start
div
div
div
100
.aimdx
store
stop
end