Code center > Suggestions

League Settings

<< < (8/10) > >>

Jez:
Valid points;

A tax per individual would discriminate against faster reproducing or larger populace bots, (the advantage through numbers idea), although I was thinking of it as cost for upkeep. (for cells).

A tax per species, though very beguiling, would discriminate in the opposite direction perhaps. Then again, as you point out, there is a distinct advantage to have a large body and maybe the upkeep for a large body should be larger.

Doing both, as you suggested, might be a sound compromise.

Numsgil:
Certainly we can tweek once we find an example of a bot winning with taxes when it couldn't win without.

Jez:
So have you had any idea about what these costs should be?

0.1 per bot/cycle
1 per species/cycle?

That would mean the five bots of a species at the start would be paying a cost per cycle of 0.3. It seems a bit higher than intended. Don't know how small you can make the fractions of energy before the program will just ignore it.

Numsgil:
I would do .00001 nrg per body and .01 nrg per bot to start with and see what that does.

Jez:
I'm happy with that.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version