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EricL:
That or a DNA upkeep cost.  No objection to either here, but perhaps someone else who has actually written a combat bot (I.e. not me) should comment.  

Jez:
Dna cost might punish bots that are less well written or evo bots (like Carlos's one at bottom of F1 atm). I'm happy to wait for a combat bot designer to add their 2 cents though.

Numsgil:
If you want to add a very mild cost to speed up starvation matches, that's fine.  But it should only be the deciding factor for starvation matches.

I would also use the body upkeep for it.  You'd want the same upkeep cost between 10 bots with 100 body and 1 bot with 1000 body so you don't create any additional pressures between slow reproducers that bulk up and fast reproducers that don't.

Jez:
If we use body won't that encourage bots to have less body?

I was thinking of a standard cost/bot/cycle something like 0.1 nrg per turn. (or less if you feel that is to high)

A sort of upkeep cost that I figured most organisms need to spend to mantain their cell integrity.

Numsgil:
But there's also a large advantage to have more body, since it increases your shot strength.  A tax on each individual is going to cause more burden on bots like dominator invincibalis than something like Ymir.  But a very small tax on body is, in my mind, the most even way to tax.

Maybe we could also do a tax per species, that all individuals in a species share.

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