Code center > Dead-End and Solved Suggestion Requests

Advanced Randomness Generation Thread

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Numsgil:
I think they should be triangular sliders, like in simant when you chose between breeder, worker, and soldiers.

Then, the rate of change of mutations or whatever it is at the top of the mutations panel could modify it same as other mutations rates.

Botsareus:
Here is my idea, Its not the final virsion (I dont even know If I got everything right, but it should be comprehendible) , I open that to discussion:

Change the current mutation rates:
'Change a condition'
'Change variable with variable'
'Introduce a new variable'
To mutate the top and the buttom parts of the condition so stuff like:


--- Quote ---*.eye
*.sun
~=
--- End quote ---
is possible

Then add new
'Special Change a condition with memory'
'Special Change variable with variable with memory'
'Special Change a Introduce a new variable with memory'

So that stuff like

--- Quote ---*20
*30
>
--- End quote ---
is possible

Then add new
'Change an instruction to with memory pointer'
'Change an instruction to change memory'
'Insert a new memory pointer'
'Change a value with a memory location'
'Insert New memory location'

To make stuff in the "start...stop" part of the dna possible ,example:

--- Quote ---cond
start
32
33
store
2
30
store
3
31
store
*30
*31
add
*33
store 'memory(memory(33)----->32) =
'''''''' (memory(30)----->2)+ (memory(31)----->3) = 5
stop
end
--- End quote ---

Botsareus:
Thats what I mean by mutation rates Num.

, Num I have no idea what you are talking about. Are you still talking about that "Mutation Rates Panel" in "Simulation parameters and options" ?

I am talking about "Mutation Rates Button" in the "Species Panel", It changes during the simulation.

Numsgil:
Yes, I am still talking about what you're talking about.

Imagine a triangle.  Each corner represents one of the options.  Imagine a circle.  The closer it is to a corner the higher that corner's percentage is.

A corners percentage = that corner distance /(sum of distances to all corners).

A 1D slider works if you have 2 options.  Having 3 options means you can use a triangle.

Simant had a version of this.  Check it out if you have a chance.

PurpleYouko:
yes that was the idea I was thinking of too.

Another way I have seen it done is to have 3 small sliders set up so that as you increase 1 the others go down giving a total of 100% between the 3.

Not quite sure how to set up a triangular slider.

 :D  PY  :D

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