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Advanced Randomness Generation Thread

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Botsareus:
weak languge , weak

(I am trying to make it better not worse , is it working?) :/

Botsareus:
PY NICE , BUT:

--- Quote ---There is a slightly greater chance (60% actually) that the first section will be a sysvar and 20% each for the other two options
--- End quote ---

I think My new mutations should be a seporate "rate" in mutation rates.

Then if the program desides to make it 60% or 25% its the program's choise , not yours.

Same for all the stuff in the "start...stop" part of the dna.

--------
Good Job anyway....

PurpleYouko:
At the moment the cutoff percentage is kind of arbitrary but I am only testing the idea at the moment. maybe it will eventually be controlled by sliders in the mutation panel. Who knows.

So far though I think your ideas are pretty good and well founded. Even if it did take me a while to figure out what you were saying.

 :D  PY  :D

Numsgil:

--- Quote ---So far though I think your ideas are pretty good and well founded. Even if it did take me a while to figure out what you were saying.
--- End quote ---
Amen.  When I can actually understand something you've come up with it's usually pretty cool.  Or totally inane.  50/50 really.  But that's not a bid track record.

Botsareus:
Not sliders in the mutation panel

I want it to randomly mutate for each robot, and be found in the "other" mutation rates form

Here http://s9.invisionfree.com/DarwinBots_Foru...ndpost&p=282710

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