Code center > Bugs and fixes
2.43 Changes
Griz:
--- Quote from: EricL ---Your sim crashes the first time the first bot in the sim is being drawn due to a huge X positon value. I suspect you have a corrupt sim file of some sort.
If you are going to file bugs, please do it as a separate topic and with a complete description of the steps you took to produce the problem.
--- End quote ---
I don't know that I have any sims using 2.42.x that are not corrupt.
how about a Default F1 League sim that is known to work ...
with correct league tables and F1 league bots ...
that I can copy?
is there an existing League Bug/Problem Thread somewhere?
Jez:
If you can use the Running leagues yourself thread otherwise you'll have to start a league problems thread somewhere and I'll add a link to it from the running leagues yourself thread for anyone else that has problems.
EDIT
Or put it here: league problems
EricL:
--- Quote from: Jez ---Looks good to me, it did still say it had an error reading from the custom league I had created but it then ignored the error and carried on with the league. (probably a user error)
--- End quote ---
I've tried to add more forgivness in places such as when a league subdirectory doesn't exist. The code will let you know and create it now. Similarly when the DNA for a bot in a league file isn't present in the league's sub directory, I prompt for it and then move it there. Could be you hadn't created the subdirectory (or typoed the name or something). Let me know what the error is if you hit it again.
--- Quote from: Jez ---It also looked pretty much like the old leagues did, with the few bots I have tested so far anyway, the only thing that looks different is the veg stacking as it got larger rather than spreading out as it used to. Not really a problem as far as I am concerned, it will just sometimes handicap the more stationary bots, specially as the change in bot sizes now means that the league field size can give more space for the bots.
--- End quote ---
I imagine the combination of middle of the road collision elasticity (which translates to bot overlap repel force) with metal surface friction is to blame for veggies stacking up. When veggies reproduce, their offspring are obviously right next to the parent and they don't overlap but then when they are prevented from reproducing by the population limits they will grow VERY big over time and will end up overlapping some. Note that this will appear more pronouced on some screens with aspect ratios diferent from the 4X3 used by DB.
--- Quote from: Jez ---Great work Eric! Thanks loads.
--- End quote ---
Thank you. I spend a lot of time on DB. Its nice to be recognised.
EricL:
Bump.
2.42.9n Buddy Drop Download
F1 waste threshold now 10000.
Fix for invisable shapes blocking vision.
Jez:
You are just to good to be true sometimes Eric! I'll try rerunning the leagues again later, thanks.
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