Code center > Bugs and fixes
2.43 Changes
EricL:
Bump.
2.42.9o Buddy Drop Download
Did away with the recursive way in which the league code invoked rounds. Minor surgury. Don't think I messed anything up. Hopefully, the stack overflow issue when running leagues should now be a thing of the past.
Also implemented the max rounds feature for leagues. See the first post in this topic for details.
Jez:
Thankyou Sir!
Will go and try it out..
EricL:
Bump.
2.42.9p Buddy Drop Download
Shots are now saved in sim files. I've tested this pretty well I think, but I would appreciate it if people could try loading and saving a few sims with shots. In particular, I would be interested in hearing confirmation that sims with virus shooters save and load properly as there are some delicate issues with saving and loading virus shots.
This drop does not have any new work on leagues. I will dig into that today and probably make a drop with league fixes tomorrow. This release is pretty close to what I think 2.43 should be however. I'd like to make that release this week so I can enjoy the holidays.
EricL:
Bump.
2.42.9q Buddy Drop Download
Testlund:
You think you could add the Dynamic Costs function for veggie only sims before New Years Eve? Unless there were objections against it. Forgot what topic this were mensioned in. Right now I've been running my evosim for days at 0.2 cycles with 1000 vegs in it. Maybe this function could lower the amount of vegs and keep the best fit and speed up the program a little. Don't want to change other things to speed up the program, like turning off vision for instance.
The best thing whould be if you could make the dynamic cost work individually for autotrophs and heterotrophs, so you can keep selective pressure on each kind. For instance, in my other sim I think I have 1400 vegs and only 300 bots and everything stands still. No costs or reproduction.
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