Code center > Bugs and fixes

Bugs in 2.42.8f

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EricL:

--- Quote from: Numsgil ---A little arrow hat, like a >, would go a long way to telling people that they're vectors.
--- End quote ---
I thought of that, but didn't want to take the perf hit.  If people find they only use this for debugging, then I'd be happy to add it.

Elite:
This is definitely a bug:

I have birth ties that NEVER snap, even when stretched. It might be something to do with a bot having a birth tie as it goes into a teleporter.

Check out the clump of vegs in the top right hand corner. Not only are they tied to vegs on the other side of the field, they are all tied together by unbreakable, infinite birth ties

EricL:
Pretty sure this is the same bug as described here.  The Intrasim teleporter is moving fixed veggies around and 2.42.7f does not check for tie length viloations for fixed veggies.

I have released 2.42.7g so that people can verify that the tie problems they have expereiced are addressed before I release an "official" 2.42.9.

Elite:
OK, that's fixed it

However I've just noticed .fixang isn't working properly. Try loading the bot I've attached () underneath and placing a veggy in front of it. It will tie to the veggie, and when the tie becomes hardened, should swing round so the veg is behind it.

But the tie just locks at either 90 or 270 degrees.

kenstauffer:

--- Quote from: Elite ---OK, that's fixed it

However I've just noticed .fixang isn't working properly. Try loading the bot I've attacked underneath and placing a veggy in front of it. It will tie to the veggie, and when the tie becomes hardened, should swing round so the veg is behind it.

But the tie just locks at either 90 or 270 degrees.
--- End quote ---
I'm informing PETB, and telling them of your inhumane abuse towards bots

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