Code center > Bugs and fixes
Bugs in 2.42.8f
Elite:
WOW! That's a huge change
My batterybots now work indistinguishably from how they were meant to work. PY's inchworm now works much more compatably. Exen Hexagonis manages to form hexagons (but fails quite a lot - exactly as it did in 2.37.6)! MBs can turn, fix angles, set lengths, feed, set memory locations through the tie. Perfect
Antbots work perfectly too (nothing to do with ties, but I just noticed)
Yay, well done
I've attached a work in progress. A 2.4-only 2-bot MB that moves through changing tie lengths. Needs a little work, but here's what I've got so far ...
Elite:
Got another bug
Take the sim I've got below, and load it
Select one of the tied bots, and move it around a little (it may have something to do with the vision grid too, then the bot has something straight ahead in it's eye5). It should crash with "Error. Invalid procedure call or argument"
EricL:
Yea, I caught this one myself last night. Basically, now that angular momentum is working, if you fling the bot with the focus around enough by a tie, the combination of it's movement and the angular momentum transfer of flinging it around can push the internal .aim calculation beyond 2Pi, which causes a crash when the circle indicating the bot focus is drawn since the VB Circle method has problems with some arguments > 2Pi and there was insufficient protection in the focus ring drawning routine to deal with it. Fixed in the next buddy/release post 2.42.8h.
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