Bots and Simulations > Simulation Emporium

Sim-wide counter-clockwise movement

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Sprotiel:

--- Quote from: EricL ---It's a display bug with the day/night button that happens if you disable day/night cycles at nighttime.  Fixed in 2.42.9.
--- End quote ---
Ah! But it's not only a display bug, because vegs aren't getting any energy.

EricL:

--- Quote from: Sprotiel ---Ah! But it's not only a display bug, because vegs aren't getting any energy.
--- End quote ---
Your right of course.  Still fixed in 2.42.9.

BTW, here's the same sim at 20M cycles.  The illusion of swaming is completely gone.  

What's the record on most cycles in a mutation sim?  Nothing too interesting to point out, but I do take some pride in how stable things are these days.

Note that this did not start out as a fast running zero-bot sim but rather used R_Fisannis as the starting organism.  Bots now have almost 500 mutations after nearly 4000 generations.

Note also that it is part of a larger, multi-machine connected sim, so delete the teleporters if you want to run it.

Numsgil:
To my knowledge you're approaching the ceiling of how many cycles have ever been run.  The only one who potentially has run a longer sim is shvarz.

EricL:

--- Quote from: Numsgil ---To my knowledge you're approaching the ceiling of how many cycles have ever been run.  The only one who potentially has run a longer sim is shvarz.
--- End quote ---
Cool.  I know there are still integer-based limits in the system.  One I think is number of mutations.  I expect things to crash when a bot get its 2^15th mutation in it's acestral line, but of course that is a ways away.

Testlund:
Actually, I've been running a longer sim than that, thanks to 2.42.8b which was the most stable version ever released, or maybe it was the version before that. These bots happend to evolve into nice green algea, then they all died out and I had to start a new sim with the best of these. Here's a screenshot.  

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