Darwinbots Forum
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New Installer for Dawinbots 2 Released.
Home
Help
Search
Members
View the memberlist
Search For Members
Login
Register
Darwinbots Forum
»
Code center
»
Bugs and fixes
(Moderators:
Numsgil
,
Ulciscor
,
EricL
) »
Bugs in buggy version
« previous
next »
Print
Pages:
1
[
2
]
3
4
5
Author
Topic: Bugs in buggy version (Read 21292 times)
Old Henk
Bot Destroyer
Posts: 229
Bugs in buggy version
«
Reply #15 on:
March 15, 2005, 12:10:15 PM »
I don't think making slime is a problem when made doing:
100 *.slime sub .mkslime store
is it? :huh:
Logged
Numsgil
Administrator
Bot God
Posts: 7742
Bugs in buggy version
«
Reply #16 on:
March 15, 2005, 12:15:05 PM »
Naw, that looks okay. Although if slime was somehow negative, it could screw it up.
So to be
absolutely
safe, try 100 *.slime sub 0 floor 100 ceil .mkslime store
The ceil and floor makes sure you know the range that's going into .mkslime.
Logged
Old Henk
Bot Destroyer
Posts: 229
Bugs in buggy version
«
Reply #17 on:
March 15, 2005, 12:24:50 PM »
ok thanks. Nice features, ceil and floor. :)
Logged
Endy
Bot Overlord
Posts: 852
Bugs in buggy version
«
Reply #18 on:
March 15, 2005, 04:38:05 PM »
I'm not saying I didn't like the walls doing that. I was able to get a pretty cool elevator going for the bots using them. Would there be any way, using the E-Grid maybe, to have the walls be similar to the Edges but visible to the bots. This way walls would be part of the enviroment and less like another robot.
Endy B)
«
Last Edit: March 15, 2005, 04:39:01 PM by Endy
»
Logged
Numsgil
Administrator
Bot God
Posts: 7742
Bugs in buggy version
«
Reply #19 on:
March 15, 2005, 05:00:44 PM »
Wouldn't be hard at all. I'll put it on my list of things to do.
Logged
Old Henk
Bot Destroyer
Posts: 229
Bugs in buggy version
«
Reply #20 on:
March 18, 2005, 12:09:53 PM »
An improved Wall system would be really cool as it would allow mazes and such... B) :clap:
Logged
PurpleYouko
Bot God
Posts: 2556
Bugs in buggy version
«
Reply #21 on:
March 18, 2005, 12:13:01 PM »
Simulated coral reefs has always been my intention. Bots also need to be able to tie to the e-grid building blocks in the "walls" level.
Sessile invertibrates! :clap:
Rubs hands in glee!
:sly: PY :sly:
«
Last Edit: March 18, 2005, 12:14:13 PM by PurpleYouko
»
Logged
There are 10 kinds of people in the world
Those who understand binary.
and those who don't
PY
PurpleYouko
Bot God
Posts: 2556
Bugs in buggy version
«
Reply #22 on:
March 18, 2005, 12:13:52 PM »
Anybody know where I can buy some more Glee?
Mine is running out ans WalMart don't stock it.
:D PY :D
Logged
There are 10 kinds of people in the world
Those who understand binary.
and those who don't
PY
PurpleYouko
Bot God
Posts: 2556
Bugs in buggy version
«
Reply #23 on:
March 18, 2005, 12:15:35 PM »
Quote
100 *.slime sub .mkslime store
Yes this works fine. I modded my two devincios with that exact line to test them and they survive just fine now.
:D PY :D
Logged
There are 10 kinds of people in the world
Those who understand binary.
and those who don't
PY
Botsareus
Society makes it all backwards - there is a good reason for that
Bot God
Posts: 4483
Bugs in buggy version
«
Reply #24 on:
March 18, 2005, 12:15:59 PM »
WalMart? PY, I thought you were working from Italy...
Logged
Numsgil
Administrator
Bot God
Posts: 7742
Bugs in buggy version
«
Reply #25 on:
March 18, 2005, 12:17:47 PM »
No, Carlo was from Italy. PY's a brit living in Missouri (I got that right didn't I?)
edited for correct state by PY
«
Last Edit: March 18, 2005, 12:38:23 PM by PurpleYouko
»
Logged
Botsareus
Society makes it all backwards - there is a good reason for that
Bot God
Posts: 4483
Bugs in buggy version
«
Reply #26 on:
March 18, 2005, 12:21:26 PM »
o ok
Logged
Numsgil
Administrator
Bot God
Posts: 7742
Bugs in buggy version
«
Reply #27 on:
March 18, 2005, 12:57:58 PM »
Oh, I was so close!
Well, sorta. Missouri, North Carolina...
Logged
PurpleYouko
Bot God
Posts: 2556
Bugs in buggy version
«
Reply #28 on:
March 18, 2005, 01:03:32 PM »
Yeah Only missed by about 800 miles I figure.
Bout the same amount that my Ant bot would miss his Queen in a size 1,000,000 sim with a 120 X 90 e-grid.
:outahere:
Logged
There are 10 kinds of people in the world
Those who understand binary.
and those who don't
PY
Numsgil
Administrator
Bot God
Posts: 7742
Bugs in buggy version
«
Reply #29 on:
March 18, 2005, 01:06:31 PM »
I must be thinking of Orson Scott Card (the sci-fi writer). Shows you how my brain works, confusing PY and Orson Scott Card. Yikes.
Logged
Print
Pages:
1
[
2
]
3
4
5
« previous
next »
Darwinbots Forum
»
Code center
»
Bugs and fixes
(Moderators:
Numsgil
,
Ulciscor
,
EricL
) »
Bugs in buggy version