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Mutations disabled in 2.37.7g

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Testlund:
Despite that I have enabled mutations in the gui before I started a sim they appear disabled when I right click on a bot or veggie to display mutations.  

I'm going to run a sim through the night with standard bots to se how it works. If the mutations are indeed disabled then I wont see anything interesting tomorrow, will I?  

Testlund:
AND it keeps crashing! I don't know how you people can stand 2.37.

Jez:

--- Quote from: Testlund ---AND it keeps crashing! I don't know how you people can stand 2.37.
--- End quote ---

I'm running 2.37.6b and thought it was a very stable version. I'll run a sim with mutations for several hours and see if does crash though, haven't really done any really long term sims yet.
There are ways to make it crash but thought that only applied to start of sims. I use F1 conditions so it might be one of the sim settings you are using that is causing a problem.

Anyway, are you checking both the mutations tab at top of GUI and Species/mutation rates bit? I have no problem getting bots to evolve.

Jez:
4.7 mil cycles later;

Filansevolved has evolved a bit further into a mindless 1 directional bot that shoots all the time and is still alive because it bumps into the odd veg. Average mutations ~ 460

If you want to post the sim settings you used I'll try it under those conditions to see if it has problems.

Testlund:
Try this one.

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