Are your bots actually dying in 2.4 when they lose mass?
they were ... as they seemed not to be able to feed/fire effective shots with
too small a body/mass at some point.
I cannow feed the body a bit as PY suggested and that helps them hang
around but they still have small bodies/mass and no longer affect other
bots/veggies much in collisions.
and I can only store small amounts per cycle or it diminishes their energy
more quickly than they can gather it and they do die.
I haven't got that worked out very well yet ...
how much to store as body and at what energy level to begin.
perhaps I'll have to use a body condition as well to ensure they
don't reproduce unless they have sufficient body.
still tweaking/experimenting with all of that.
Try running a sim with the dynamic sizes disabled. (or static sizes enabled, I forget what the widget is called): if you can't tell a difference between 2.4 and 2.37 we know it's just a cosmetic instead of core problem.
right. did that.
but as eric says ...
it's not just a display artifact and any function that relies
on a bot's physical size will be impacted ...
and there are differences in the physics between 2.3/2.4.
I liked the early versions of 2.4 for that reason ...
the physics ... the collisions and ties to veggies and the
resulting acclerations seemed pretty realistic.
now, with a mass of .25, they have little effect in moving
veggies around.
what I'm trying to do is run things the way most folks are
going to be running their sims/bots ...
so the bots designed and/or mutated can compete on the
same playing field in leagues, etc ...
so we all get on the same page and can exchange and
share our bots and have some consistant results.
so let me ask others again ...
do YOUR bots end up looking like specks of dust with small
body/mass?
(seems like there is a lower limit of .25 for mass regardless
of how small the body gets. I'm talking about < 1 for body)
I even use the smallest field possible and still
can hardly tell the color of a bot or distinguish between any
two species by appearence.
are people using bots that store body as PY's C_Orbis does?