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Very nice!

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EricL:

--- Quote from: Jez ---I would be happy to reinstall DB V2.4+ and post a save of the bots not moving but seeing as they are standard bots and if no-one else gets same problem I imagine it would be my install not the game.
--- End quote ---

That it is your install is very unlikely.  There is little that can go wrong in an install.  What can go wrong generally results in the program not working at all or in some extremely obvious issue such as not locating the sysvars file.  An install that runs without explicit problems but exhibits some subtle abaraent bot behaviour is essentailly unheard of.

What is more likely is that the program is working correctly, but that you configured or failed to configure some setting appropriatly for the sim or bots for behaviour you expect e.g. specifying that your bots are fixed.  

The least likely but still quite possible option is an actual program bug.

I cannot investigate or rule out that last option without a sim so I would appreciate it if you could post a sim which demonstrates the issue.  Thanks.

Henk:
Found it.

When the program is newly installed it doesn't have it's settings set yet.

This particular issue is caused by the 'default' maximum speed (in the physics tab) being zero.

Endy:
You need to reference at least one eye to enable the ref's to readback values(refxpos refypos for distance).

Was originally done to save processing power on bots that didn't have any "eyes". Not sure exactly when the check is done, so it might be possible to delete the gene with the eye dna and still receive ref's for awhile.

Jez:
Cheers Henk! Had read about that problem before though and it didn't help.  

Have posted sim.

Superb job Numsgil! I presume I can thank you for the extended operators list etc on Wiki.  

The Bestiary won't let me start a new topic.

You are probably all thinking I'm a bit paranoid about DB not working properly, which I am! When PY first started improving DB I used to get silly results, wasn't until I had replaced one of the HD's and a stick of ram that the problem was solved.
Has left me with the life long conviction that just because a bot wins on my PC doesn't mean it'll do squat on anyone elses!  

Sorry if I'm causing you any inconvenience...

{EDIT} Thanks Endy. Might be able to figure a workaround then.

PurpleYouko:
Jez!! Me old buddy  

Good to see you back.
How have you been?

I'm not sure what your issues are with posting in the beastiary. You should be able to  post in the "Starting Gate". That is what it was designed for. Beyond that, though, posting access is restricted to mods only.

In the case of Hunter vs excalibur, I have just rerun a test to see what happens. The situation is that if Hunter reaches the food first, it multiplies like crazy and wipes the floor with Excalibur but if it fails to do so then Excalibur is the stronger fighter one on one.
It isn't an easy contest but Hunter wins out every time I test it, usually by shear weight of numbers.

note that these are default settings in 2.37.6. I still haven't programmed anything specifically for any of the 2.4 versions. There are still too many things I am waiting for Eric to get fixed in there. It's starting to look very promising now though.

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