General > Biology

Costs and energy usage.

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Numsgil:
It's an optional cost that Eric put in to model a sort of existance tax that didn't discourage any particular behavior but still provided pressure.  The age cost was an extension of that, so you could have the cost start working at a specific age.

Jez:
kk thanks

Testlund:

--- Quote from: Testlund ---I can't seem to find a way to put costs on movement commands, like .up and .aimdx etc. What are they? basic commands, advanced commands or what? On the wiki it is only categorized as a sysvar. Maybe there should be costs for sysvars?
--- End quote ---

I've been wondering about this again. So there are no costs for sysvars then?   The costs are only for operators? Movement should be the most costly for a bot I think.

Also I'm wondering what translational bang is.

Numsgil:
A "bang" is a unit of impulse.  Think of it like a tiny explosion behind the bot that makes it start moving.  A translational bang is the primary method a bot has to move around.

All DNA elements have user defined costs associated with them in the costs page.  Thus a bot ends up spending nrg executing its DNA.  DNA generally instructs a bot to perform actions.  Actions also have associated costs.  Thus, a bot will generally have to spend energy twice to do something.  Once for the impulse to do it (generally quite a low cost) and once for the actual actions (higher cost).

Testlund:
So the bot could be considered a little fuel engine and bang is a movement cost then? It's difficult to comprehend this stuff. At the moment I have set it to the costs shown on the screenshot, but maybe I should reduce some of it and increase the bang cost instead? I wish somebody who understands this better could just tell me what costs whould be most realistic to put in here, if you want the bots to behave like real cells as much as possible within the abilities of the program.

EDIT I've desided to have these costs instead. I found they work well with most bots and gives a good balance to the sim.  

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