General > Biology
Costs and energy usage.
EricL:
--- Quote from: Numsgil ---What exactly happens when bots hit that 32000 wall? I think it mainly has to do with viruses and additive mutations. Does the virus just fizzle?
--- End quote ---
I haven't tested it thouoghly execpt as a part of a bug one of Testlund's sims hit a while back where some of the bots had DNA approaching 32000. I added a bunch of code here and there in the virus and mutation routines to ignore stuff past 32000 and not add it if it were to take it over 32000 but probalby did not plug all the holes. To answer your question as succintly as possible, the DNA is treated as if it ends at the 32000th base pair and not allowed to exceed 32000. In practice, things will probably crash still as Testlund says.
Jez:
--- Quote ---I've been wondering about the default cost settings. How did you come up with those numbers as default values?
--- End quote ---
AFAIK default costs come from the first time PY created a new version of DB. The costs were, or were representitive of, the costs of the previous version by Carlos.
The idea was to keep the default costs the same each time so that you had a point to compare newer bots with older bots. It meant the leagues didn't have to be redone with each new version.
So yeah, they are pretty arbitary!
Ramiro:
total newbie question!!!
The nergy cost is calculated for the total amoun t of genes or for the genes that are activated each cicle?
Elite:
The energy cost is calculated from several factors, that you can control on the 'Costs' tab
Usually, there's a cost for stores, movement and production of shots, shell, venom etc.
2.4 adds some more costs, such as an age cost
Jez:
OMG an age tax!!
As if getting Altzhimers wasn't enough.
I've searched for 'age cost' but not found much, what were the reasons for putting this in please?
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