Code center > Bugs and fixes
2.42.6e
EricL:
--- Quote from: Elite ---It's crashing on me quite a lot
When I try to run Una 3.0 ot SWARM SG in a sim it gives an overflow error in the first couple of seconds
I don't seem to be doing anything other than putting Una or SWARM SG in the sim so maybe you could run a sim and step through it in VB (unless its one of those pesky executable-specific bugs) - it should overflow within seconds.
--- End quote ---
Any chance you can attach the sim? Helps me save time. Thanks.
Elite:
error.sim is attached
Elite:
error.sim is attached
Elite:
error.sim is attached
EricL:
--- Quote from: Testlund ---Sometimes I post here a little too quickly before I have checked something out properly. It looks like the bots turns white for a cycle when they pick up an energy shot, like you said, Eric. But I think this looks nice though. It's easier to tell this way when a bot picks up a shot.
--- End quote ---
You will like what this feature becomes in 2.42.7 then. Instead of turning the whole bot solid, I display a smaller circle (radius 20) at the point of impact. This allows for easy identification of shot impact as well as the type of shot and the actual point of impact. It also lets you see multiple impacts that happen on the same bot on the same cycle.
I needed this for debugging. Its not very computationaly costly and it turns off with any of the graphics reduction settings. You can also turn it off exclusively, so everyone should be happy.
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