Code center > Bugs and fixes
2.42.6e
EricL:
Actually I think that version has a debugging feature turned on. In that version, the bot turns a color approriate to the type of shot that impacted it (just for 1 cycle). It won't be that way in the next official release.
Testlund:
No, I meant that before when I zoomed out all the bots and veggies looked like solid dots, but now when I zoom all the way out they are still little circles, wich looks better.
But I found this instead. I have a screenshot here with Triangulus communicating with ties that blink white, but also causes the bot to turn solid white. It doesn't bother me much but maybe that's not supposed to be.
Elite:
It's crashing on me quite a lot
When I try to run Una 3.0 ot SWARM SG in a sim it gives an overflow error in the first couple of seconds
I don't seem to be doing anything other than putting Una or SWARM SG in the sim so maybe you could run a sim and step through it in VB (unless its one of those pesky executable-specific bugs) - it should overflow within seconds.
Testlund:
Sometimes I post here a little too quickly before I have checked something out properly. It looks like the bots turns white for a cycle when they pick up an energy shot, like you said, Eric. But I think this looks nice though. It's easier to tell this way when a bot picks up a shot.
EricL:
--- Quote from: Testlund ---No, I meant that before when I zoomed out all the bots and veggies looked like solid dots, but now when I zoom all the way out they are still little circles, wich looks better.
--- End quote ---
Ah, right. I did fixed a minor bug where the fillstyle wasn't getting initialized to transparent. Bots would be solid until you zoomed.
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