Code center > Bugs and fixes

Ties in 2.4

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PurpleYouko:
I had the same kind of problems with Inchworm. I managed to get it working reasonably well by using .dx and .sx to shuffle the head sideways in order to zoom in on food.

I wonder if a T kind of bot could do it by means of shortening and legthening the ties to each side of the T while the ends of it are anchored. I would really like to get away from any use of .sx, .dx, .up and .dn in the design.

Numsgil:
I would be very interested in seeing an evosim with a MB that doesn't use .up, .dn., .dx, or .sx to move.  Then turn the Movement Efficiency to 0 so that it can't devolve into single celled creatures.

I imagine the MB would still "break", but I'd love to see how it does so.  My guess is that it would learn to use ties as slings to catupult themselves around the sim.

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