Code center > Bugs and fixes

Ties in 2.4

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Elite:

--- Quote from: Numsgil ---When I run it the ties just dissapear.
--- End quote ---
Unfortunately something in 2.4 prevents it from working  
It only works in 2.37.6


--- Quote from: Numsgil ---I'm relatively close to getting the C++ version tie friendly, if you'd like to clear your calender to start playing/testing it for me

I'm probably going to finish at the end of the month with a general release Alpha.
--- End quote ---
I can have a go at programming a bot in your new tie system  

The wiki says your new tie paradigm sysvar .tieangle is a read sysvar. Am I right in thinking that it will change the angle of a tie when you write to it?

EricL:

--- Quote from: Elite ---Unfortunately something in 2.4 prevents it from working  
It only works in 2.37.6
--- End quote ---

The swimming routine in 2.4 was never ported.  It's commented out and still uses 2.36 physics.  No acceleration forces are calculated in 2.4 due to tie actions on a fluid medium.

I noticed this in the source long ago and it's been on my list to port, but never high enough.

Numsgil:

--- Quote from: Elite ---The wiki says your new tie paradigm sysvar .tieangle is a read sysvar. Am I right in thinking that it will change the angle of a tie when you write to it?
--- End quote ---

 Nope.  I'm not sure of the exact mechanics, but in order to change the angle between[ ties you'll need to use another command I'm still figuring out.  Basically I'm trying to get it to work like muscles in the human body do, with ties being the bone.
 
 To change the angle between a bot and a tie, you'd just need to unlock the bot, and the bot can swivel like a ball bearing.
 
 
--- Quote ---The swimming routine in 2.4 was never ported. It's commented out and still uses 2.36 physics. No acceleration forces are calculated in 2.4 due to tie actions on a fluid medium.

I noticed this in the source long ago and it's been on my list to port, but never high enough.
--- End quote ---

 I could never figure out the real life math.  The way 2.37 handles swimming forces has some issues I'm not happy with.  If you check that New Tie Paradigm page on the wiki you can see my best current guess.  Sprotiel, I believe, thought I had it wrong and presents another method.  They're not directly comparable, however, as we make different base assumptions (mine being more general).

PurpleYouko:

--- Quote ---This is just an early prototype, so it just moves continuously in a straight line, but it doesn't half look cool cool.gif
--- End quote ---
Sweet isn't it?

That is very much how T-Swimmer did it as well.
The difference was that he had a trailing veggie for energy.

abyaly:
I worked on a worm-like mb that used .setaim to move, but it doesnt have very precise food hunting ability. It swivels the head back and forth to approach the target (the tail follows the directions of the head in this sense), but while doing so it often loses sight of the target ^^

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