However, I don't see the point of .tieang, as it's just the same as .fixang, isn't it?
Just noticed this while re-reading the thread.
I have to point out that the two are definitely NOT the same. They serve an entirely different purpose.
Tieang was actually the first command that changed the angle of a tie just as Tielen was the first to change its length. The difference is that both these commands act on a
temporary basis and will spring right back again as soon as they are able to.
Use of these commands allow a worm structure to "wiggle" and thus propel itself along. Check out Carlo's Vermis_P.
Also this
These would fix ties in particular angles and lengths, setting them to zero would cancel the effect, making the ties flexible again. If you want to set a tie angle to 0 just use 1256
And I think they should work on soft ties too, since then you can ready MB structures faster
If they work on soft ties then the ties aren't soft any more are they?
I don't have an objection to allowing ties to become hard faster at the expense of some energy perhaps.
Maybe .stifftie can be redesigned somewhat to fill this role. it never worked that well for its intended purpose anyway.
in summary, Fixang and Fixlen permanently change the default angle and length of a tie while Tieang and Tielen
temporarily change the length and angle of the tie.
All tie commands can only work on a hardened tie since prior to that the whole system is soft, squishy and deformable. Additionally angles are free to be changed as much as you like during the initial non-hardened time.