Author Topic: Simple AI  (Read 4669 times)

Offline HazD

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Simple AI
« on: June 14, 2006, 01:53:49 PM »
Hello all after learning a graphics package called allegro for C++ I've decided to make an AI program with different behaviours so far I have:

wander
investigate
eat
drink
sleep

this is a simple experiment type thing with one AI being any behaviour suggestions are welcome and any idea and stuff are also apreciated.  
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Offline shvarz

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Simple AI
« Reply #1 on: June 14, 2006, 02:30:50 PM »
Would be nice to know a bit more on how this is going to be done and what the goal is.  Otherwise it is impossible to tell what behaviours would be good.  At this point "go to a store and buy some food" would be a valid suggestion.
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Offline Testlund

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Simple AI
« Reply #2 on: June 15, 2006, 10:59:51 AM »
Sounds interesting. Maybe you will let us try it out later?  
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Offline HazD

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Simple AI
« Reply #3 on: June 15, 2006, 12:37:44 PM »
Well the program is:
1. a  test of my abilities
2. I felt like outdoing another coder friend

so yea basically the creature is a simple circle and stuff, this will be for simplicity and he will be controlled by his status and a separate class file listing what he should do if he meets the requirements for a a behaviour set. His behaviours will not be complicated and hopefully link together making a chain of (I say this carefully) primitive thought. and stuff. and yes I'll post the .zip file somwhere when I finish beta v0.1. but till then meh.  
« Last Edit: June 15, 2006, 12:38:33 PM by HazD »
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Offline shvarz

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Simple AI
« Reply #4 on: June 15, 2006, 06:46:15 PM »
As I said, before we know the level of abstraction you are aiming for and the way you are planning to implement this, it would be very hard to give any suggestions.

It could be:

"store number 10 to location 5."

or

"turn away and run"

or

"come over and poke it with a stick"

or

"come over and tell lame jokes"

See the problem?
"Never underestimate the power of stupid things in big numbers" - Serious Sam

Offline HazD

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Simple AI
« Reply #5 on: June 16, 2006, 04:23:04 PM »
let me try and explain better *gulp* basically the behaviour sets are actions I just want someone to suggest somthing along the lines of 'hey why don't you add resting behaviour?' type stuff. if that makes any sense and beta v0.1 is nearly ready .
Being an EPOD is fun!  
(Eccentric Person Of Doom)