Author Topic: Mutated bot  (Read 4081 times)

Offline Lyra

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Mutated bot
« on: June 04, 2006, 10:35:22 AM »
This is a bot which evolved from I_Flamma in a mutation sim I ran a couple days ago. It just sits there and duplicates itself - it doesn't need vegs to sustain itself... I'm unsure how it works, really, I don't know what code does yet.

Quote
'#name: I_Flamma.txt
'#generation: 1
'#mutations: 52

cond
  *40
  0
  =
start
  1
  40
  store
  13
  .out1
  store
 -158
  13
  *600
  .out1
  store
  46
  .out2
  store
  1
  50
  mult
  store
  1
  *296
  50
  store
stop

cond
  *.nrg
  6021
  >
start
  300
  .aimsx
  store
  50
  .trefxpos
  store
  *544
  600
  .aimdx
  store
stop

cond
  *.eye1
  10
  >
  *.eye5
  0
  =
start
  80
  .tie
  store
  *559
  5
  *734
  .up
  store
stop

cond
  *.eye1
  10
  >
start
  80
  .tie
  store
  5
  .up
  store
stop

cond
  *.eye4
  10
  >
  *.eye5
  0
  =
start
  190
  40
  6
  *.trefage
  store
  5
  1
  div
stop

cond
  *.eye5
  0
  =
start
  80
  .aimdx
  store
  5
  1
  div
  store
stop

cond
  *.eye6
  11
  >
  *.eye5
  0
  =
start
  40
  sub
  798
  .aimdx
  store
  5
  .up
  store
stop

cond
  *.eye5
  10
  <
  *.eye5
  10
  <
  *.eye5
  10
  <
  *.in1
  13
  !=
start
  3
  .refvelup
  store
stop

cond
  *.eye5
  10
  >
  *.eye5
  50
  <
  *.in1
  13
  !=
  *.in2
  46
  !=
start
  3
  .up
  store
  div
  3
  .up
  store
  3
  .up
  store
 -136
stop

cond
  *.eye5
  50
  >
  *.eye5
  90
  <
  *.in1
  14
  <
  *.in2
  46
  !=
start
  2
  .up
  store
 -1
  .shoot
  store
stop

cond
  *.eye5
  90
  <
  *.in1
  13
  !=
  *.in2
  48
  !=
start
 -1
  7
  297
  store
stop

cond
  *.eye5
  30
  >
  *.in1
  13
  =
  *.in2
  46
  =
  *.in2
  46
  =
start
  300
  .aimdx
  store
stop

cond
  *.eye1
  0
  =
  *.eye3
  0
  =
  *.eye5
  0
  =
  *.eye7
  0
  =
  *.eye9
  0
  =
start
  mult
  675
  *50
  .aimdx
  store
  50
  inc
  5
  .up
  store
stop

cond
  *.aimdx
  60
  >
start
 -60
  div
  50
  store
stop
end

'#hash: xiil|DB>D$x-xZFb#2m$

Offline Peter

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Mutated bot
« Reply #1 on: June 24, 2007, 11:50:08 AM »
[quote name='Lyra' date='Jun 4 2006, 04:35 PM' post='1367149']
This is a bot which evolved from I_Flamma in a mutation sim I ran a couple days ago. It just sits there and duplicates itself - it doesn't need vegs to sustain itself... I'm unsure how it works, really, I don't know what code does yet.
[/quote]

Hey, my first post. Sorry if my english isn't very good, english isn't my first languege.

If I am simulating your mutated I_flamma, well it just forms ties with everything in his area, it isn't even duplicating.

I have seen something strange when I put it in the sim, if I select it as the first new specie with no veggies, it is just duplicating itself over the whole screen,  . It seems like the program is randomly filling the screen with your I_flame.    Is that a bug or something. If you mean this, I gues it's a bug.


  Strange
Oh my god, who the hell cares.

Offline Numsgil

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Mutated bot
« Reply #2 on: June 24, 2007, 07:48:12 PM »
[quote name='Peter' date='Jun 24 2007, 09:50 AM' post='1371014']
I have seen something strange when I put it in the sim, if I select it as the first new specie with no veggies, it is just duplicating itself over the whole screen[/quote]

The code to repopulate takes the first species listed as the species to reseed with.  This is probably what you're seeing.