Author Topic: Biodiversity  (Read 1725 times)

Offline Numsgil

  • Administrator
  • Bot God
  • *****
  • Posts: 7718
    • View Profile
Biodiversity
« on: May 29, 2006, 04:17:15 PM »
This blog entry talks about why population complexity tends to "plateau" in ALife systems.
 
 Really doesn't tell me anything we haven't discussed in the forum before, but it does support the idea that Darwinbots will achieve more complexity if:
 
 1.  The uniform blue field isn't so uniform (env. grid)
 2.  One bot's waste is another's food (metabolism)

While I'm at it, the blog linked to here.
« Last Edit: May 29, 2006, 04:19:30 PM by Numsgil »

Offline Testlund

  • Bot God
  • *****
  • Posts: 1574
    • View Profile
    • Games And Electronica
Biodiversity
« Reply #1 on: May 30, 2006, 03:56:20 AM »
Very interesting, especially the info about signaling. Some stuff there I've never thought about.
"God is an ever receding pocket of scientific ignorence." - Neil DeGrasse Tyson

"God is a kid with an ant farm" - Constantine

Offline Endy

  • Bot Overlord
  • ****
  • Posts: 852
    • View Profile
Biodiversity
« Reply #2 on: June 07, 2006, 01:53:11 AM »
We seem to have at least a couple of the types of selection, stabilizing and directional. The disruptive selection is where we're most lacking I think. The bots in even the most successful ecosims seem to stagnate into one particular "best" form, depending on enviroment and initial dna.

I'm going to try and see if walls can be modified to function as mobile blocks, creating a basic movable object for the bots to use/adapt to. I still need to make them(walls) stop being destroyed first though.  

Sexrepro in one of my versions is working somewhat correctly now, seems to provide some novel effects.

Code: [Select]
50 300 2 rnd add store
This bit of reproductive code was conserved by one species during its evolution. Seems evolution likes the occasional re-mixing effects it brings.

Anyways it seems like we just need to provide more texture in a whole bunch of different areas. Just takes awhile to make it work.

Offline Greven

  • Bot Destroyer
  • ***
  • Posts: 345
    • View Profile
Biodiversity
« Reply #3 on: June 08, 2006, 04:58:08 PM »
GreyThumb's blog is one of the best I have encounted yet! Very interesting views, links, articles etc.
10010011000001110111110100111011001101100100000110110111000011101011110010110000
011000011000001100010110010111101001110100110010111100101000001000001111001011101
001101001110011011010011100011110100111000011101100100000100110011010011100110110
010110000011100111101001110110111101011101100110000111101001101001110111111011101
01100100000111010011010001100001110111010000010001001000010100001