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No new mutations

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Testlund:
Yeah, the point mutations are enabled on the bots when I right-click. But there must be something wrong here. If I start a new simulation, whould the bots have the same individual mutation rates as I set it before I start a sim? Otherwise this should be maybe be fixed. It can't be right the the value slider is set on 0 for every bot when I started the sim with the slider set to 75.

Testlund:
I saved one of my veggies DNA and started a new sim with 100 veggies with this DNA. Everything looks right now. Mutations are building up and the mutation settings show the same on the individual bots as in my settings. It must have been something with my save that I loaded into this version. I think it's better to start a new sim for a new version.

EricL:

--- Quote from: Testlund ---I think it's better to start a new sim for a new version.
--- End quote ---
Going forward, you shouldn't have to.  2.42.4 was a special case because a serious bug that had been around forever was fixed in that version and even then, the only issue was with long running evo sims.  People may have run long run evo sims on pre 2.42.4 versions in the past, but they certainly were not saving and re-loading them!  Prior to 2.42.4, ANY saved long running evo sim would fail to re-load in *any* version once the mutation details grew large enough.  As far as I could tell, this bug had been there since the beginning.  I did what I could to patch it so that in 2.42.4 so you could at least get old sims to load and for new sims, fixed it right so that sims can be saved and loaded correctly with any amount of mutation details.

So, going forward, unless another similar bug crops up, any future changes should be 100% backwards compatable.  Certainly there will be no sim file format changes in 2.42.5.

Testlund:
I think those guys have more than 1 computer. Grrr! Jellous!   Maybe I will be able to buy one in sptember so I can run long sims on this one.

Personally I don't mind starting a new sim with a new version. I just save the DNA from the best bot/veggie. It's good to refresh sometimes. It slows down so much otherwise. I started today with a new sim. 5 veggies from this ex nihlo sim I've been running. They started with only 1 energy and after 60000 cycles I had 51 veggies. That's pretty cool coming from veggies that started with this DNA below, considering I have lots of costs, even ageing costs:

cond
.nrg
0
0
start
0
0
0
0
0
0
stop
end

 

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