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No new mutations

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Testlund:
I've been wondering why there aren't any new mutations showing up in my sim. I have point mutations set to 5000000, that is I have typed 5000 in the field. Is this feature just not displaying because Eric stripped that from this version or aren't there really any new mutations? Old mutations are showing but no info in the mutations window. The bots are changing their colors slightly over time though, just a little within 40000 cycles or so.

EricL:
Things should work just like before in 2.42.4 w.r.t. mutations.  The only change I made was to add the option to save a sim with the mutations details stripped.  If you load a stripped sim, mutation details should be added as mutations occur just like normal.  If this isn't happening, it's a bug.

Testlund:
I can't find where that option is located. It's difficult to say if I actually get any mutations. My sim runs so slow at takes a whole night for just 10000 cycles. There aren''t any new mutations showing up in the info though.

EricL:
The new save option is on the File menu.

Do you think something changed w.r.t. speed in this version?  Nothing in that version should have impacted runtime perf.  Do you think things are running slower then they were or do you just have a large sim?

Testlund:
Ok, I found it. I allways click on the button instead when I save the sim. To save without mutations I have to click on that specifically, right? If so I haven't used that so the mutations should be showing. On the robot window it shows how many old mutation are there but new mutations allways says 0 and nothing on mutation details.

I think the reason why the sim runs so slow is because I have 600 veggies with tons of DNA and lots of corpses, 1266 objects on screen. I guess that can be expected.

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