No, I specifically prevented bots from doing that (for instance, your returning nrg shots colliding back into yourself during a fire fight with another bot).
If a bot collides with a shot it shot, it is entirely immune to it, and the program doesn't register the collision as actually happening.
Speaking of which, baby bots that collide with shots its parent shot in the first cycle of life will delete those shots (the reasoning being that for that first moment of creation the baby bot is an extension of the parent and not yet a new entity.)