Code center > Bugs and fixes
Why aren't you using 2.42?
Numsgil:
Can't wait to see it in action
EricL:
--- Quote from: Numsgil ---Can't wait to see it in action
--- End quote ---
Yea, it's time. I'm just finishing some stress runs and seeing how the collision stuff looks in different sims. I think it's okay though the collision physics for rigidly tied bots impacting a third bot can be a little strange since the forces on the two tied bots from the collision can be transferred to tension in the tie. I'm not sure this is being handled appropriatly....
I'll drop it later today. Fixing viruses will have to wait untilt 2.42.4 I guess.
Numsgil:
Collision response is somethign I've been working on and off with since last summer. It can fill all your time all by itself
Physics in 2.5 are rather slow, especially with more bots on the screen, but definately solid. However I should be able to optimize it to run at least as fast as 2.4.
Point is it's a terribly bottomless pit that I wouldn't recommend tinkering with if you value your sanity
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